What a licence covers
A licence lets a studio use a named set of references in one production, or in one set of productions named in the licence record. The record gives the title of each production, the references used, and the year the licence starts. A licence covers the material in the mix, not the source files themselves.
- Use in a film, game, podcast, advertisement or installation
- Each use is recorded against the production title.
- A production that changes its title keeps its licence under the earlier name.
- Layering with other sounds, including music, dialogue and electronic sound
- Allowed without further terms.
- Trimming, pitching, filtering and reversing for the production
- Allowed, provided the altered sound is not offered as a sound effect library in its own right.
What a licence does not cover
A licence does not allow the raw files, the masters or the working copies to be passed on, resold or placed in another library. Logs are not part of any licence, and a studio may not reproduce them. Where a reference has a clipping note in its log, the studio should check the note before use, because the note describes the file as it is and not as the editor might prefer.
Credit line
A credit line is not required, but the library asks for one where it is practical. The form is the word Kestrel Assets followed by the reference of each sound used, in the order they appear in the production. Credit lines are most useful in documentation and in the closing credits of longer work.